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CoD4 Looking for feedback on new Promod gametype settings

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Teo
Posts: 79
 Teo
Sysop
Topic starter
(@teo)
Joined: 11 months ago

Hey everyone,

I’ve been tweaking my server settings lately and I think I’ve found a really solid balance for WAR:
right now it’s set to 60 minutes / 30000 score, and with 7v7 it usually reaches the scorelimit just before time runs out matches feel full and well-paced.

I was talking about this earlier with @zzziplex, and based on that I tried to apply the same kind of pacing to other gametypes (S&D, Domination, and HQ/KOTH).

Here’s what I’m currently considering as a possible setup:

S&D

  • Roundlimit: 12
  • Roundswitch: 6
  • Timelimit: 2.5

Domination

  • Scorelimit: 200
  • Timelimit: 20
  • Player respawn delay: 5
  • No round split

HQ / KOTH

  • Scorelimit: 200
  • Timelimit: 20
  • Autodestroy: 90
  • Capture time: 15
  • Spawn delay: 25

The idea is to keep the same feeling as WAR: matches that don’t end too fast but also don’t drag, ideally finishing just before the limit.

Before locking everything in, I’d really like to hear your thoughts:

  • Do these settings make sense to you for public play?
  • Would you tweak anything (scorelimit, timelimit, respawns, etc.)?
  • From your experience, what feels best in 6v6–7v7?

Appreciate any feedback Crazy  


3 Replies
Posts: 4
Admin
(@zzziplex)
Joined: 4 months ago

looks like a great starting point for all game types ,you can tweek as more people play and get a feel for speed of the game and leave feed back nice job


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1 Reply
Teo
 Teo
Sysop
(@teo)
Joined: 11 months ago

Posts: 79

@zzziplex Thanks, I tried to set something up it’s online on this server: 82.39.186.84:28960

To change the map using the mapcycle, use !maprotate


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Teo
Posts: 79
 Teo
Sysop
Topic starter
(@teo)
Joined: 11 months ago

For now, the server is set up like this:

Mapcycle:

Gametype Map Timelimit Scorelimit
SD mp_crash 1.75 min/round 0
DOM mp_strike 15 min 0
KOTH mp_backlot 20 min 0
SD mp_citystreets 1.75 min/round 0
DOM mp_vacant 15 min 0
KOTH mp_crash 20 min 0
SD mp_strike 1.75 min/round 0
DOM mp_backlot 15 min 0
KOTH mp_citystreets 20 min 0
SD mp_vacant 1.75 min/round 0
DOM mp_crash 15 min 0
KOTH mp_strike 20 min 0
SD mp_backlot 1.75 min/round 0
DOM mp_citystreets 15 min 0
KOTH mp_vacant 20 min 0

Quick Notes:

  • Killcam ON, grenades allowed
  • Certain weapons balanced (e.g., Barrett OFF)
  • Sprint 8s, Speed 210, Gravity 600, Jump 45
  • Auto team balance ON, map vote OFF

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