<?xml version="1.0" encoding="UTF-8"?>        <rss version="2.0"
             xmlns:atom="http://www.w3.org/2005/Atom"
             xmlns:dc="http://purl.org/dc/elements/1.1/"
             xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
             xmlns:admin="http://webns.net/mvcb/"
             xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
             xmlns:content="http://purl.org/rss/1.0/modules/content/">
        <channel>
            <title>
									YOB Forum - Recent Topics				            </title>
            <link>https://www.cod4mp.com/community/</link>
            <description>YOB Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Sat, 27 Jun 2026 12:48:10 +0000</lastBuildDate>
            <generator>wpForo</generator>
            <ttl>60</ttl>
							                    <item>
                        <title>map _mp_red_sparrow update</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/map-_mp_red_sparrow-update/</link>
                        <pubDate>Sun, 21 Jun 2026 13:43:14 +0000</pubDate>
                        <description><![CDATA[Hi all getting close  now]]></description>
                        <content:encoded><![CDATA[<p>Hi all getting close  now https://youtu.be/wttPjCjHAtA?si=uGrOM8gxqiTX1Tok</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>markoff</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/map-_mp_red_sparrow-update/</guid>
                    </item>
				                    <item>
                        <title>YOB Current Network</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/yob-current-network/</link>
                        <pubDate>Wed, 17 Jun 2026 13:52:46 +0000</pubDate>
                        <description><![CDATA[The YOB Current Network represents the collection of servers currently used to host and operate our game servers and related services. These servers are strategically distributed across mult...]]></description>
                        <content:encoded><![CDATA[<p data-start="25" data-end="335">The <strong data-start="29" data-end="52">YOB Current Network</strong> represents the collection of servers currently used to host and operate our game servers and related services. These servers are strategically distributed across multiple providers and datacenter locations to ensure reliable connectivity, low latency, and strong network resilience.</p>
<p data-start="337" data-end="636">Each server is selected based on network quality, performance, and stability, allowing us to provide a consistent gaming experience for players across different regions. By utilizing multiple infrastructures and providers, we reduce single points of failure and improve overall service availability.</p>
<p data-start="638" data-end="664">Our network benefits from:</p>
<ul data-start="666" data-end="952">
<li data-section-id="vixrcw" data-start="666" data-end="706">Servers hosted in multiple datacenters</li>
<li data-section-id="11vj71f" data-start="707" data-end="751">Low-latency connectivity for online gaming</li>
<li data-section-id="1np97tm" data-start="752" data-end="786">Enterprise-grade DDoS protection</li>
<li data-section-id="kdg5wy" data-start="787" data-end="825">High network availability and uptime</li>
<li data-section-id="1okgm7z" data-start="826" data-end="865">Continuous monitoring and maintenance</li>
<li data-section-id="1ozio2i" data-start="866" data-end="908">Optimized routing for stable connections</li>
</ul>
<p data-start="954" data-end="1106">The YOB Current Network is continuously evaluated and expanded to ensure that our game servers remain fast, secure, and accessible to players worldwide.</p>
<p>&nbsp;</p>
50
51
52
53
<p>&nbsp;</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/yob-current-network/</guid>
                    </item>
				                    <item>
                        <title>From Clan to Community</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/</link>
                        <pubDate>Thu, 21 May 2026 21:59:36 +0000</pubDate>
                        <description><![CDATA[As of today, this is no longer a clan. Nobody ( not my love lol) is required to wear the tag or recruit anyone. We’re turning this into a community for people who enjoy playing these games.A...]]></description>
                        <content:encoded><![CDATA[<p>As of today, this is no longer a clan. Nobody ( not my love lol) is required to wear the tag or recruit anyone. We’re turning this into a community for people who enjoy playing these games.<br /><br />Anyone with experience can have admin status so we can keep the servers free from assholes. Nobody is forced into clan-related stuff we become a community.<br /><br />Any suggestion to help keep the servers, and therefore the games, active is more than welcome.<br /><br />I also think we could change the name back to the old Born2Kill, because honestly, I think it sounds better.<br /><br />I hope everyone agrees.</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/</guid>
                    </item>
				                    <item>
                        <title>Major Changes Coming to YOB Servers New Mod &amp; Anti-Cheat System</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/</link>
                        <pubDate>Sat, 18 Apr 2026 19:28:43 +0000</pubDate>
                        <description><![CDATA[We are excited to announce that, thanks to Nobody, we have successfully updated our servers with the new YOB Mod, fully developed by him. This project is entirely his work, and we are just p...]]></description>
                        <content:encoded><![CDATA[<p data-start="82" data-end="173">We are excited to announce that, thanks to <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Nobody</span></span>, we have successfully updated our servers with the new YOB Mod, fully developed by him. This project is entirely his work, and we are just proud to be able to run it on our servers.</p>
<p data-start="175" data-end="531">All of our servers will now run the same modification, built specifically for the YOB community and fully developed by <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Nobody</span></span>. Until now, we have been using “New Experience,” a widely used server-side mod. However, we have noticed a steady decline in player numbers over time, and we believe this mod played a role in that.</p>
<p data-start="533" data-end="662">Over the past few weeks, a brand new solution has been developed and tested with the goal of bringing our servers back to life.</p>
<hr data-start="664" data-end="667" />
<h3 data-section-id="1mk04r6" data-start="669" data-end="697"><span>Introducing: <strong data-start="686" data-end="697">YOB Mod</strong></span></h3>
<ul data-start="699" data-end="1107">
<li data-section-id="1791cky" data-start="699" data-end="719">Extra hardpoints</li>
<li data-section-id="4ld327" data-start="720" data-end="771"><code data-start="722" data-end="728">$fps</code>, <code data-start="730" data-end="736">$fov</code>, <code data-start="738" data-end="745">$film</code>, and <code data-start="751" data-end="760">$unlock</code> commands</li>
<li data-section-id="1vaz4go" data-start="772" data-end="827">Unlock your account instantly with a single command</li>
<li data-section-id="17rcswn" data-start="828" data-end="867">In-game real-time performance stats</li>
<li data-section-id="nd7jul" data-start="868" data-end="922">Continuous community advertisements (Discord link)</li>
<li data-section-id="17gljk5" data-start="923" data-end="946">New map vote system</li>
<li data-section-id="1262946" data-start="947" data-end="971">First kill animation</li>
<li data-section-id="1s5kbt2" data-start="972" data-end="1053">Visual killcards for every kill (displayed below the “You killed XY” message)</li>
<li data-section-id="8byljh" data-start="1054" data-end="1070">Humanized AI</li>
<li data-section-id="1fty8h1" data-start="1071" data-end="1093">Fully configurable</li>
<li data-section-id="1rr645s" data-start="1094" data-end="1107">…and more</li>
</ul>
<hr data-start="1109" data-end="1112" />
<h3 data-section-id="1y4qpcj" data-start="1114" data-end="1148"><span>Introducing: <strong data-start="1131" data-end="1148">Nektum Shield</strong></span></h3>
<p data-start="1150" data-end="1201">All servers will now be protected by this system.</p>
<p data-start="1203" data-end="1393">Nektum Shield is currently one of the most advanced anti-cheat systems available for CoD4X. It is designed to collect and analyze player data to ensure a fair and secure gaming experience.</p>
<p data-start="1395" data-end="1595">Everyone is equal, everyone is safe. From this moment on, we are redefining security for this game. This project took six months of continuous work, with over 1,000 hours of development and testing.</p>
<p data-start="1597" data-end="1732">A special thanks goes to Nobody for creating this system, and to all YOB community members who contributed with feedback and support.</p>
<p data-start="1734" data-end="1824">Nektum Shield is part of the Nektum Ecosystem. All rights reserved. Developed by Nobody.</p>
<hr data-start="1826" data-end="1829" />
<h3 data-section-id="1v724tv" data-start="1831" data-end="1854">What We Are Keeping</h3>
<p data-start="1856" data-end="1969">The server structure will remain the same. For example, the “Crossfire Only” server will stay “Crossfire Only.”</p>
<p data-start="1971" data-end="2118">We are simply replacing “New Experience” with this new mod and anti-cheat system, especially considering the recent increase in hacking activity.</p>
<hr data-start="2120" data-end="2123" />
<p data-start="1311" data-end="1470">The mod is currently version 1.1, so it is still in development. If you encounter any bugs or have requests, feel free to reply here or reach out on Discord.</p>
<p data-start="1472" data-end="1689">We hope this update will help bring the servers back to being as active as before. A special thanks goes to Nobody for the incredible work, dedication, and development behind this mod that made all of this possible.</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/</guid>
                    </item>
				                    <item>
                        <title>Server Expiration Notice End of Month</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/server-expiration-notice-end-of-month/</link>
                        <pubDate>Fri, 10 Apr 2026 07:49:53 +0000</pubDate>
                        <description><![CDATA[Hi everyone,
just to inform you that the servers with IPs 82.39.186.84, 143.20.37.144, 194.163.149.187, 81.181.198.203 and 38.54.16.61 will expire by the end of this month.
Since they are ...]]></description>
                        <content:encoded><![CDATA[<p data-start="54" data-end="80">Hi everyone,</p>
<p data-start="82" data-end="233">just to inform you that the servers with IPs<span> </span><strong>82.39.186.84, 143.20.37.144, 194.163.149.187, 81.181.198.203 and 38.54.16.61</strong><span> </span>will expire by the end of this month.</p>
<p data-start="235" data-end="300">Since they are not being used, I’ve decided to let them expire.</p>
<p data-start="302" data-end="346" data-is-last-node="" data-is-only-node="">If anyone has questions, feel free to ask</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/server-expiration-notice-end-of-month/</guid>
                    </item>
				                    <item>
                        <title>Server Rules Update</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/server-rules-update/</link>
                        <pubDate>Thu, 26 Mar 2026 12:13:49 +0000</pubDate>
                        <description><![CDATA[Hey everyone,
I’ve updated the server rules to keep things clear, competitive, and fair for all players. Please take a moment to read them:
Rules:

Respect all players and play fair
No ...]]></description>
                        <content:encoded><![CDATA[<p class="isSelectedEnd"><span>Hey everyone,</span></p>
<p class="isSelectedEnd"><span>I’ve updated the server rules to keep things clear, competitive, and fair for all players. Please take a moment to read them:</span></p>
<p class="isSelectedEnd"><strong><span>Rules:</span></strong></p>
<ol start="1" data-spread="false">
<li><span>Respect all players and play fair</span></li>
<li><span>No cheats or exploits – instant ban</span></li>
<li><span>English only in chat and voice</span></li>
<li><span>Keep communication clean – no spam or toxicity</span></li>
<li><span>No advertising, recruiting, or team stacking</span></li>
<li><span>Report cheaters privately to admins with proof</span></li>
<li><span>Camping is allowed</span></li>
</ol>
<div><hr /></div>
<p class="isSelectedEnd"><strong><span>Warning System (for admins &amp; players):</span></strong></p>
<p class="isSelectedEnd"><span>Warnings are issued using predefined shortcuts linked to each rule. These can be used with commands like:</span></p>
<ul data-spread="false">
<li><code dir="ltr"><span>!kick</span></code></li>
<li><code dir="ltr"><span>!tempban</span></code></li>
<li><code dir="ltr"><span>!ban</span></code></li>
<li><code dir="ltr"><span>!permban</span></code></li>
</ul>
<p class="isSelectedEnd"><span>Each rule has a corresponding warning:</span></p>
<ul data-spread="false">
<li><code dir="ltr"><span>rule1</span></code><span> → Respect / fair play</span></li>
<li><code dir="ltr"><span>rule2</span></code><span> → Cheats/exploits (usually direct ban)</span></li>
<li><code dir="ltr"><span>rule3</span></code><span> → Language (English only)</span></li>
<li><code dir="ltr"><span>rule4</span></code><span> → Toxicity / spam</span></li>
<li><code dir="ltr"><span>rule5</span></code><span> → Advertising / recruiting / stacking</span></li>
<li><code dir="ltr"><span>rule6</span></code><span> → Reporting misuse</span></li>
<li><code dir="ltr"><span>rule7</span></code><span> → Camping (allowed, for clarification only)</span></li>
</ul>
<p class="isSelectedEnd"><strong><span>Examples:</span></strong></p>
<ul data-spread="false">
<li><span>Language violation → </span><code dir="ltr"><span>!kick &lt;player&gt; rule3</span></code></li>
<li><span>Toxic behavior → </span><code dir="ltr"><span>!tempban &lt;player&gt; rule4</span></code></li>
<li><span>Advertising → </span><code dir="ltr"><span>!kick &lt;player&gt; rule5</span></code></li>
</ul>
<p class="isSelectedEnd"><span>Warnings may include a duration and escalate if repeated.</span></p>
<div><hr /></div>
<p class="isSelectedEnd"><span>The goal is simple: keep the server clean, competitive, and enjoyable for everyone.</span></p>
<p><span>Thanks for your cooperation and have fun!</span></p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/server-rules-update/</guid>
                    </item>
				                    <item>
                        <title>Looking for feedback on new Promod gametype settings</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/looking-for-feedback-on-new-promod-gametype-settings/</link>
                        <pubDate>Tue, 24 Mar 2026 12:41:35 +0000</pubDate>
                        <description><![CDATA[Hey everyone,
I’ve been tweaking my server settings lately and I think I’ve found a really solid balance for WAR:right now it’s set to 60 minutes / 30000 score, and with 7v7 it usually reac...]]></description>
                        <content:encoded><![CDATA[<p data-start="48" data-end="61">Hey everyone,</p>
<p data-start="63" data-end="325">I’ve been tweaking my server settings lately and I think I’ve found a really solid balance for WAR:<br data-start="162" data-end="165" />right now it’s set to <strong data-start="187" data-end="215">60 minutes / 30000 score</strong>, and with 7v7 it usually reaches the scorelimit just before time runs out matches feel full and well-paced.</p>
<p data-start="327" data-end="484">I was talking about this earlier with @zzziplex, and based on that I tried to apply the same kind of pacing to other gametypes (S&amp;D, Domination, and HQ/KOTH).</p>
<p data-start="486" data-end="544">Here’s what I’m currently considering as a possible setup:</p>
<p data-start="546" data-end="553"><strong data-start="546" data-end="553">S&amp;D</strong></p>
<ul data-start="554" data-end="610">
<li data-section-id="1nwowp2" data-start="554" data-end="572">Roundlimit: 12</li>
<li data-section-id="1s1ofbo" data-start="573" data-end="591">Roundswitch: 6</li>
<li data-section-id="8n16aj" data-start="592" data-end="610">Timelimit: 2.5</li>
</ul>
<p data-start="612" data-end="626"><strong data-start="612" data-end="626">Domination</strong></p>
<ul data-start="627" data-end="711">
<li data-section-id="tmd119" data-start="627" data-end="646">Scorelimit: 200</li>
<li data-section-id="d6ct80" data-start="647" data-end="664">Timelimit: 20</li>
<li data-section-id="rgnizx" data-start="665" data-end="692">Player respawn delay: 5</li>
<li data-section-id="11pa95l" data-start="693" data-end="711">No round split</li>
</ul>
<p data-start="713" data-end="726"><strong data-start="713" data-end="726">HQ / KOTH</strong></p>
<ul data-start="727" data-end="825">
<li data-section-id="tmd119" data-start="727" data-end="746">Scorelimit: 200</li>
<li data-section-id="d6ct80" data-start="747" data-end="764">Timelimit: 20</li>
<li data-section-id="1egxdp2" data-start="765" data-end="784">Autodestroy: 90</li>
<li data-section-id="15r43mv" data-start="785" data-end="805">Capture time: 15</li>
<li data-section-id="233w0r" data-start="806" data-end="825">Spawn delay: 25</li>
</ul>
<p data-start="827" data-end="965">The idea is to keep the same feeling as WAR: matches that don’t end too fast but also don’t drag, ideally finishing just before the limit.</p>
<p data-start="967" data-end="1035">Before locking everything in, I’d really like to hear your thoughts:</p>
<ul data-start="1037" data-end="1217">
<li data-section-id="11gdj30" data-start="1037" data-end="1093">Do these settings make sense to you for public play?</li>
<li data-section-id="13qi3k4" data-start="1094" data-end="1163">Would you tweak anything (scorelimit, timelimit, respawns, etc.)?</li>
<li data-section-id="297lid" data-start="1164" data-end="1217">From your experience, what feels best in 6v6–7v7?</li>
</ul>
<p data-start="1219" data-end="1245" data-is-last-node="" data-is-only-node="">Appreciate any feedback  {blackemo}:crazy:  </p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/looking-for-feedback-on-new-promod-gametype-settings/</guid>
                    </item>
				                    <item>
                        <title>Network Update: 185.186.26.xxx Subnet Decommissioning (April 2)</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/ip-185-186-26-51-scheduled-to-go-offline-on-april-2/</link>
                        <pubDate>Mon, 16 Mar 2026 14:52:51 +0000</pubDate>
                        <description><![CDATA[Hello everyone,
The 185.186.26.xxx subnet will be taken offline starting from April 2 as part of a necessary upgrade. As a result, the machine currently using IP 185.186.26.51 may be replac...]]></description>
                        <content:encoded><![CDATA[<p data-start="325" data-end="340"><span class="BZ_Pyq_fadeIn">Hello </span><span class="BZ_Pyq_fadeIn">everyone,</span></p>
<p data-start="342" data-end="529"><span class="BZ_Pyq_fadeIn">The </span><strong data-start="428" data-end="497"><span class="BZ_Pyq_fadeIn">185.186.26.</span><span class="BZ_Pyq_fadeIn">xxx </span><span class="BZ_Pyq_fadeIn">subnet </span><span class="BZ_Pyq_fadeIn">will </span><span class="BZ_Pyq_fadeIn">be </span><span class="BZ_Pyq_fadeIn">taken </span><span class="BZ_Pyq_fadeIn">offline </span><span class="BZ_Pyq_fadeIn">starting </span></strong><span class="BZ_Pyq_fadeIn">from </span><strong data-start="428" data-end="497"><span class="BZ_Pyq_fadeIn">April </span><span class="BZ_Pyq_fadeIn">2</span></strong><span class="BZ_Pyq_fadeIn"> </span><span class="BZ_Pyq_fadeIn">as </span><span class="BZ_Pyq_fadeIn">part </span><span class="BZ_Pyq_fadeIn">of </span><span class="BZ_Pyq_fadeIn">a </span><span class="BZ_Pyq_fadeIn">necessary </span><span class="BZ_Pyq_fadeIn">upgrade. </span><span class="BZ_Pyq_fadeIn">As </span><span class="BZ_Pyq_fadeIn">a </span><span class="BZ_Pyq_fadeIn">result, </span><span class="BZ_Pyq_fadeIn">the </span><span class="BZ_Pyq_fadeIn">machine </span><span class="BZ_Pyq_fadeIn">currently </span><span class="BZ_Pyq_fadeIn">using </span><span class="BZ_Pyq_fadeIn">IP </span><strong data-start="727" data-end="744"><span class="BZ_Pyq_fadeIn">185.186.26.51</span></strong><span class="BZ_Pyq_fadeIn"> </span><span class="BZ_Pyq_fadeIn">may </span><span class="BZ_Pyq_fadeIn">be </span><span class="BZ_Pyq_fadeIn">replaced </span><span class="BZ_Pyq_fadeIn">or </span><span class="BZ_Pyq_fadeIn">canceled.</span></p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/ip-185-186-26-51-scheduled-to-go-offline-on-april-2/</guid>
                    </item>
				                    <item>
                        <title>How to Get the Clan Tag</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/how-to-get-the-clan-tag/</link>
                        <pubDate>Sat, 14 Mar 2026 10:34:59 +0000</pubDate>
                        <description><![CDATA[Our clan tag is &lt;~YOB~&gt;. You have two ways to get it:


Set it in your name:Type
seta name &quot;&lt;~YOB~&gt; YourName&quot;
 and reconnect where needed.


For CoD4:


Join our Steam...]]></description>
                        <content:encoded><![CDATA[<p data-start="110" data-end="169"><span class="BZ_Pyq_fadeIn">Our </span><span class="BZ_Pyq_fadeIn">clan </span><span class="BZ_Pyq_fadeIn">tag </span><span class="BZ_Pyq_fadeIn">is </span><strong data-start="126" data-end="137"><span class="BZ_Pyq_fadeIn">&lt;~</span><span class="BZ_Pyq_fadeIn">YOB~&gt;</span></strong><span class="BZ_Pyq_fadeIn">. </span><span class="BZ_Pyq_fadeIn">You </span><span class="BZ_Pyq_fadeIn">have </span><span class="BZ_Pyq_fadeIn">two </span><span class="BZ_Pyq_fadeIn">ways </span><span class="BZ_Pyq_fadeIn">to </span><span class="BZ_Pyq_fadeIn">get </span><span class="BZ_Pyq_fadeIn">it:</span></p>
<ol data-start="171" data-end="590">
<li data-section-id="icbo9e" data-start="171" data-end="269">
<p data-start="174" data-end="269"><strong data-start="174" data-end="198"><span class="BZ_Pyq_fadeIn">Set </span><span class="BZ_Pyq_fadeIn">it </span><span class="BZ_Pyq_fadeIn">in </span><span class="BZ_Pyq_fadeIn">your </span><span class="BZ_Pyq_fadeIn">name:</span></strong><br data-start="198" data-end="201" /><span class="BZ_Pyq_fadeIn">Type</span></p>
<pre contenteditable="false">seta name "&lt;~YOB~&gt; YourName"</pre>
<p data-start="174" data-end="269"><span class="BZ_Pyq_fadeIn"></span><span class="BZ_Pyq_fadeIn"> </span><span class="BZ_Pyq_fadeIn">and </span><span class="BZ_Pyq_fadeIn">reconnect </span><span class="BZ_Pyq_fadeIn">where </span><span class="BZ_Pyq_fadeIn">needed.</span></p>
</li>
<li data-section-id="185edr7" data-start="271" data-end="590">
<p data-start="274" data-end="289"><strong data-start="274" data-end="287"><span class="BZ_Pyq_fadeIn">For </span><span class="BZ_Pyq_fadeIn">CoD4:</span></strong></p>
<ul data-start="293" data-end="590">
<li data-section-id="1wn6if5" data-start="293" data-end="390">
<p data-start="295" data-end="390"><span class="BZ_Pyq_fadeIn">Join </span><span class="BZ_Pyq_fadeIn">our </span><span class="BZ_Pyq_fadeIn">Steam </span><span class="BZ_Pyq_fadeIn">group: </span><a class="decorated-link" href="https://steamcommunity.com/groups/youngandoldboys" target="_new" rel="noopener" data-start="317" data-end="388"><span class="BZ_Pyq_fadeIn">Young </span><span class="BZ_Pyq_fadeIn">and </span><span class="BZ_Pyq_fadeIn">Old </span><span class="BZ_Pyq_fadeIn">Boys</span><span class="ms-0.5 inline-block align-middle leading-none" aria-hidden="true"></span></a></p>
</li>
<li data-section-id="p118ut" data-start="394" data-end="440">
<p data-start="396" data-end="440"><span class="BZ_Pyq_fadeIn">In-</span><span class="BZ_Pyq_fadeIn">game, </span><span class="BZ_Pyq_fadeIn">open </span><span class="BZ_Pyq_fadeIn">the </span><span class="BZ_Pyq_fadeIn">console </span><span class="BZ_Pyq_fadeIn">and </span><span class="BZ_Pyq_fadeIn">type</span></p>
<pre contenteditable="false">\clan</pre>
</li>
<li data-section-id="xxribq" data-start="444" data-end="509">
<p data-start="446" data-end="509"><span class="BZ_Pyq_fadeIn">Select </span><code data-start="453" data-end="480">(Old Boys)And(Young Boys)</code><span class="BZ_Pyq_fadeIn"> </span><span class="BZ_Pyq_fadeIn">from </span><span class="BZ_Pyq_fadeIn">the </span><span class="BZ_Pyq_fadeIn">list </span><span class="BZ_Pyq_fadeIn">that </span><span class="BZ_Pyq_fadeIn">appears</span></p>
</li>
<li data-section-id="1fzsdzp" data-start="513" data-end="590">
<p data-start="515" data-end="590"><span class="BZ_Pyq_fadeIn">Reconnect </span><span class="BZ_Pyq_fadeIn">to </span><span class="BZ_Pyq_fadeIn">the </span><span class="BZ_Pyq_fadeIn">server, </span><span class="BZ_Pyq_fadeIn">and </span><span class="BZ_Pyq_fadeIn">your </span><span class="BZ_Pyq_fadeIn">clan </span><span class="BZ_Pyq_fadeIn">tag </span><span class="BZ_Pyq_fadeIn">will </span><span class="BZ_Pyq_fadeIn">be </span><span class="BZ_Pyq_fadeIn">applied </span><span class="BZ_Pyq_fadeIn">automatically.</span></p>
</li>
</ul>
</li>
</ol>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/how-to-get-the-clan-tag/</guid>
                    </item>
							        </channel>
        </rss>
		