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									YOB Forum - Recent Posts				            </title>
            <link>https://www.cod4mp.com/community/</link>
            <description>YOB Discussion Board</description>
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							                    <item>
                        <title>RE: map _mp_red_sparrow update</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/map-_mp_red_sparrow-update/#post-276</link>
                        <pubDate>Mon, 22 Jun 2026 11:10:24 +0000</pubDate>
                        <description><![CDATA[Nice work mate, really, but that game wasn’t being played at all and I had to remove it to avoid wasting resources that other servers need]]></description>
                        <content:encoded><![CDATA[<p>Nice work mate, really, but that game wasn’t being played at all and I had to remove it to avoid wasting resources that other servers need</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/map-_mp_red_sparrow-update/#post-276</guid>
                    </item>
				                    <item>
                        <title>map _mp_red_sparrow update</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/map-_mp_red_sparrow-update/#post-275</link>
                        <pubDate>Sun, 21 Jun 2026 13:43:14 +0000</pubDate>
                        <description><![CDATA[Hi all getting close  now]]></description>
                        <content:encoded><![CDATA[<p>Hi all getting close  now https://youtu.be/wttPjCjHAtA?si=uGrOM8gxqiTX1Tok</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>markoff</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/map-_mp_red_sparrow-update/#post-275</guid>
                    </item>
				                    <item>
                        <title>YOB Current Network</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/yob-current-network/#post-274</link>
                        <pubDate>Wed, 17 Jun 2026 13:52:46 +0000</pubDate>
                        <description><![CDATA[The YOB Current Network represents the collection of servers currently used to host and operate our game servers and related services. These servers are strategically distributed across mult...]]></description>
                        <content:encoded><![CDATA[<p data-start="25" data-end="335">The <strong data-start="29" data-end="52">YOB Current Network</strong> represents the collection of servers currently used to host and operate our game servers and related services. These servers are strategically distributed across multiple providers and datacenter locations to ensure reliable connectivity, low latency, and strong network resilience.</p>
<p data-start="337" data-end="636">Each server is selected based on network quality, performance, and stability, allowing us to provide a consistent gaming experience for players across different regions. By utilizing multiple infrastructures and providers, we reduce single points of failure and improve overall service availability.</p>
<p data-start="638" data-end="664">Our network benefits from:</p>
<ul data-start="666" data-end="952">
<li data-section-id="vixrcw" data-start="666" data-end="706">Servers hosted in multiple datacenters</li>
<li data-section-id="11vj71f" data-start="707" data-end="751">Low-latency connectivity for online gaming</li>
<li data-section-id="1np97tm" data-start="752" data-end="786">Enterprise-grade DDoS protection</li>
<li data-section-id="kdg5wy" data-start="787" data-end="825">High network availability and uptime</li>
<li data-section-id="1okgm7z" data-start="826" data-end="865">Continuous monitoring and maintenance</li>
<li data-section-id="1ozio2i" data-start="866" data-end="908">Optimized routing for stable connections</li>
</ul>
<p data-start="954" data-end="1106">The YOB Current Network is continuously evaluated and expanded to ensure that our game servers remain fast, secure, and accessible to players worldwide.</p>
<p>&nbsp;</p>
50
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<p>&nbsp;</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/yob-current-network/#post-274</guid>
                    </item>
				                    <item>
                        <title>RE: From Clan to Community</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-273</link>
                        <pubDate>Wed, 03 Jun 2026 09:35:32 +0000</pubDate>
                        <description><![CDATA[@zzziplex
The COD4X master server is back online after being down for a while. Let’s see if bringing it back up helps attract more players.
Anyway, I recommend joining our Discord for upda...]]></description>
                        <content:encoded><![CDATA[@zzziplex
<p>The COD4X master server is back online after being down for a while. Let’s see if bringing it back up helps attract more players.</p>
<p>Anyway, I recommend joining our Discord for updates: <a href="https://discord.yob.at/?utm_source=chatgpt.com">Discord Server</a></p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-273</guid>
                    </item>
				                    <item>
                        <title>RE: From Clan to Community</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-272</link>
                        <pubDate>Wed, 03 Jun 2026 08:40:25 +0000</pubDate>
                        <description><![CDATA[cod4 clans and players seem to be less and less unfortunately&#039; but communities are still going strong so  worth a try. born2kill great name]]></description>
                        <content:encoded><![CDATA[<p>cod4 clans and players seem to be less and less unfortunately' but communities are still going strong so  worth a try. born2kill great name </p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Zzziplex</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-272</guid>
                    </item>
				                    <item>
                        <title>RE: From Clan to Community</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-271</link>
                        <pubDate>Sun, 31 May 2026 15:49:46 +0000</pubDate>
                        <description><![CDATA[Good call Teo I&#039;m not playing at the moment but will keep it in mind m8  {pear}:happy:]]></description>
                        <content:encoded><![CDATA[<p>Good call Teo I'm not playing at the moment but will keep it in mind m8  {pear}:happy:  </p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>markoff</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-271</guid>
                    </item>
				                    <item>
                        <title>From Clan to Community</title>
                        <link>https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-270</link>
                        <pubDate>Thu, 21 May 2026 21:59:36 +0000</pubDate>
                        <description><![CDATA[As of today, this is no longer a clan. Nobody ( not my love lol) is required to wear the tag or recruit anyone. We’re turning this into a community for people who enjoy playing these games.A...]]></description>
                        <content:encoded><![CDATA[<p>As of today, this is no longer a clan. Nobody ( not my love lol) is required to wear the tag or recruit anyone. We’re turning this into a community for people who enjoy playing these games.<br /><br />Anyone with experience can have admin status so we can keep the servers free from assholes. Nobody is forced into clan-related stuff we become a community.<br /><br />Any suggestion to help keep the servers, and therefore the games, active is more than welcome.<br /><br />I also think we could change the name back to the old Born2Kill, because honestly, I think it sounds better.<br /><br />I hope everyone agrees.</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/media-highlights-general-discussion/from-clan-to-community/#post-270</guid>
                    </item>
				                    <item>
                        <title>RE: Major Changes Coming to YOB Servers New Mod &amp; Anti-Cheat System</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/paged/2/#post-267</link>
                        <pubDate>Wed, 06 May 2026 07:35:07 +0000</pubDate>
                        <description><![CDATA[@zzziplex do you have Discord? You should join us there too:]]></description>
                        <content:encoded><![CDATA[<p>@zzziplex do you have Discord? You should join us there too: <a href="https://discord.yob.at/">https://discord.yob.at</a></p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/paged/2/#post-267</guid>
                    </item>
				                    <item>
                        <title>RE: Major Changes Coming to YOB Servers – New Mod &amp; Anti-Cheat System</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/paged/2/#post-264</link>
                        <pubDate>Mon, 27 Apr 2026 13:40:03 +0000</pubDate>
                        <description><![CDATA[somebody.. or nobody(lol) working hard on this mod great to see people still modding thanks bud]]></description>
                        <content:encoded><![CDATA[<p>somebody.. or nobody(lol) working hard on this mod great to see people still modding thanks bud</p>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Zzziplex</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/paged/2/#post-264</guid>
                    </item>
				                    <item>
                        <title>RE: Major Changes Coming to YOB Servers – New Mod &amp; Anti-Cheat System</title>
                        <link>https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/#post-263</link>
                        <pubDate>Mon, 27 Apr 2026 07:50:39 +0000</pubDate>
                        <description><![CDATA[YOB Mod Patch Note (v1.6 Final?) 

Simplified UI/HUD elements
Hardpoint&#039;s animations fixed
Hardpoints can be called no matter what.*1
Changed Hardpoint layout: 3: radar 5: airstrike 10:...]]></description>
                        <content:encoded><![CDATA[<p><span>YOB Mod Patch Note (v1.6 Final?) </span></p>
<ul>
<li><span>Simplified UI/HUD elements</span></li>
<li><span>Hardpoint's animations fixed</span></li>
<li><span>Hardpoints can be called no matter what.*1</span></li>
<li><span>Changed Hardpoint layout: 3: radar 5: airstrike 10: helicopter 15: predator 20: artillery 25: reaper 50: nuke (ends the game instantly)</span></li>
<li><span>Changed Killstreak notification to the same layout. 3: RAMPAGE 5: DOMINATING 10: GODLIKE 15: UNREAL 20: INSANE 25: LEGENDARY 50: IMMORTAL WORLD DESTROYER</span></li>
<li><span>Changed Prestige System layout 13: Prestige 1 18: Prestige 2 23: Prestige 3 28: Prestige 4 33: Prestige 5 38: Prestige 6 43: Final prestige</span></li>
<li><span>Prematch spawn animation doesn't drops you from the sky, istead it moves you to the spawn location in a 'cinematic' way.</span></li>
<li><span>Ingame realtime stat system totally reworked.</span></li>
<li><span>Ingame ammo counter totally reworked.</span></li>
<li><span>Killcards totally reworked.</span></li>
<li><span>Added an "event" based system to all HUD elements of the game.*2</span></li>
<li><span>Predator and Reaper also had problems creating too much hud elems for the client(players or bots) so now they got a "+" crosshair. Much sexier</span></li>
<li><span>Globalized config and events.</span></li>
<li><span>Works perfectly with increased server fps and rate.</span></li>
<li><span>Mapvote no longer available.</span></li>
<li><span>Killstreak notification now has a "greyish" glow color instead of red.</span></li>
<li><span>Artillery now works without any lag.</span></li>
<li><span>Instead of disabling GL, now as an "engine-fix" we are controlling it, taking the _gl weapon and giving the normal weapon instead.</span></li>
<li><span>Instead of disabling "noob" perks, now as an "engine-fix" we are controlling it, taking certain perks and giving acceptable perks instead.</span></li>
<li><span>Nektum Shield's biggest scripts have been disabled for a few days until we truly test the system. Now only the serverside plugin is online.</span></li>
<li><span>Some HUD elements have been removed to save up some slots for the engine to not crash. Including the first kill hud &amp; discord link.</span></li>
<li><span>Serious mod clean up as always.</span></li>
</ul>]]></content:encoded>
						                            <category domain="https://www.cod4mp.com/community/"></category>                        <dc:creator>Teo</dc:creator>
                        <guid isPermaLink="true">https://www.cod4mp.com/community/call-of-duty-4-cod4-media-highlights-general-discussion/major-changes-coming-to-yob-servers-new-mod-anti-cheat-system/#post-263</guid>
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